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Description
for the deltarune fans :)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local driving = Instance.new("ScreenGui")
local resolution = Instance.new("Frame")
local shaker = Instance.new("Frame")
local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint")
driving.Name = "driving"
driving.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
driving.IgnoreGuiInset = true
driving.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
resolution.Name = "resolution"
resolution.Parent = driving
resolution.AnchorPoint = Vector2.new(0.5, 0.5)
resolution.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
resolution.BackgroundTransparency = 1.000
resolution.BorderColor3 = Color3.fromRGB(0, 0, 0)
resolution.BorderSizePixel = 0
resolution.Position = UDim2.new(0.5, 0, 0.5, 0)
resolution.Size = UDim2.new(0, 850, 0, 830)
UIAspectRatioConstraint.Parent = resolution
shaker.Name = "shaker"
shaker.Parent = resolution
shaker.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
shaker.BackgroundTransparency = 1.000
shaker.BorderColor3 = Color3.fromRGB(0, 0, 0)
shaker.BorderSizePixel = 0
shaker.Size = UDim2.new(1, 0, 1, 0)
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local camera = workspace.CurrentCamera
camera.FieldOfView = 120
humanoid.AutoRotate = false
local playerGui = player:WaitForChild("PlayerGui")
local drivingGui = playerGui:WaitForChild("driving")
local resolutionFrame = drivingGui:WaitForChild("resolution")
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