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Description
this script brings back corner clips, yayyyyyyyyyyyyy !!!!!!!!! this doesnt bring back all the *variations* of the cornerclip, just the standard clip
local rs=game:GetService("RunService")
local ps=game:GetService("Players")
local lp=ps.LocalPlayer
local en={}
en.tpdirs={
Vector3.new(1,0,0),
Vector3.new(-1,0,0),
Vector3.new(0,0,1),
Vector3.new(0,0,-1)
}
en.rotreq=math.pi*.9
en.cornerdist=.7
en.lastlook=Vector3.new(0,0,1)
local function getchar()
return lp.Character
end
function en.getrotspeed(rp)
local lv=rp.CFrame.LookVector
return math.acos(math.clamp(lv:Dot(en.lastlook),-1,1))
end
function en.getcorners(cf,sz)
local t={}
for x=-1,1,2 do
for y=-1,1,2 do
for z=-1,1,2 do
local c=Vector3.new(x,y,z)*.5
t[#t+1]=cf:PointToWorldSpace(c*sz)
end
end
end
return t
end
function en.getworldup(p)
local wu=Vector3.new(0,1,0)
local lu=p.CFrame:VectorToObjectSpace(wu)










🥹
can you try make it so like it brings the other variations or just like if you do it on a corner you clip to the other side of the wall
What is this for?
@Ronshub corner clipping
You should make it so that a GUI pops up because I don't really know if its executed or not-
@RealStarDust twin put print() in the end of script
@blep O H, Ok