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Description
upgrade of some other simple parachute, i fixed the horizontal movement system, added a actually gear item and fixed a bunch of other bugs! :D Only downside is the parachute model isn't server side, i might make it serverside later.
Updates
Script edited: Create script
local parachute = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
parachute.Name = "Parachute"
parachute.TextureId = "rbxassetid://12092573037"
parachute.CanBeDropped = false
parachute.RequiresHandle = true
local handle = Instance.new("Part", parachute)
handle.Name = "Handle"
handle.Size = Vector3.new(0.05, 0.05, 0.05)
handle.Color = Color3.fromRGB(0, 0, 0)
handle.Anchored = false
handle.CanCollide = false
local velocity = Instance.new("BodyVelocity", handle)
velocity.MaxForce = Vector3.new(0, 99999, 0)
velocity.Velocity = Vector3.new(0, -10, 0)
local sphere = nil
parachute.Equipped:Connect(function()
sphere = Instance.new("Part")
sphere.Shape = Enum.PartType.Ball
sphere.Size = Vector3.new(2, 1, 2)
sphere.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 5, 0)
sphere.Anchored = false
sphere.CanCollide = false
sphere.BrickColor = BrickColor.new(Color3.fromRGB(0, 0, 0))
sphere.Material = Enum.Material.SmoothPlastic
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = Enum.MeshType.Sphere
mesh.Scale = Vector3.new(4, 2, 4)
mesh.Parent = sphere
sphere.Parent = game.Workspace
velocity.Parent = handle
game:GetService("RunService").Heartbeat:Connect(function()










makes me remember the good days
Pretty epic
thank u :P
The parachute made me pregnant. it works... 10/10