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Description
its my first hook experience. here's how it works: when player executes print or warn or error or printidentity and those function have argument then instead of logging it to console the hook will defunction them and create a new folder in coregui called 'HookCommunication' creates a label there with a name of argument. you can add functions simply by adding a function to functions table. also it is a simple way to create lags by spamming a while loop script with print and task.wait() inside.










i don't understand
Im gonna fix it to log every function automatically
use at own risk.