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Description
its my first hook experience. here's how it works: when player executes print or warn or error or printidentity and those function have argument then instead of logging it to console the hook will defunction them and create a new folder in coregui called 'HookCommunication' creates a label there with a name of argument. you can add functions simply by adding a function to functions table. also it is a simple way to create lags by spamming a while loop script with print and task.wait() inside.



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i don't understand
— [[this might do a c stack overflow but idk]] local functions = getfenv() for i, func in functions do local hook = hookfunction(func, function(v) if not game.CoreGui:FindFirstChild('HookCommunication') then local uhhfd = Instance.new('Folder', game.CoreGui) uhhfd.Name = 'HookCommunication' end local d = Instance.new('TextLabel',game.CoreGui:FindFirstChild('HookCommunication')) d.Text = v d.Name = v end) end
Im gonna fix it to log every function automatically
use at own risk.