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494 Executions

backroom map cilentside

Universal Script 📌
z00rkiddz_SadRc7
z00rkiddz_SadRc7First script
1 month ago

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Description

real map but cilent side version

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-- BACKROOMS INFINITE MAZE LOADER SCRIPT (V4 - REAL FALL GRAVITY)
-- Sistem pembersihan ultra pantas, pemadaman Baseplate, dan jatuhan graviti rawak supaya pemain tidak bertindih di atas kepala.

local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")

-- KONFIGURASI BACKROOMS
local CHUNK_SIZE = 40 
local WALL_HEIGHT = 12
local WALL_THICKNESS = 1
local RENDER_DISTANCE = 3 

local generatedChunks = {} 
local backroomsFolder

-- 1. PEMBERSIHAN MAP LAMA & BASEPLATE
local function clearMap()
    debug.profilebegin("FastMapClear")
    local children = workspace:GetChildren()
    for i = 1, #children do
        local obj = children[i]
        if not obj:IsA("Camera") and not obj:IsA("Terrain") then
            if not Players:GetPlayerFromCharacter(obj) then
                obj:Destroy()
            end
        end
    end
    debug.profileend()
    print("✓ Map lama dan Baseplate dipadamkan!")
end

-- Fungsi Matematik Deterministik Maze
local function getDeterministicWall(chunkX, chunkZ, wallType)
    local seed = math.sin(chunkX * 12.9898 + chunkZ * 78.233) * 43758.5453
    local pseudoRandom = seed - math.floor(seed)
    if wallType == "North" then return pseudoRandom > 0.45 end
    if wallType == "West" then return pseudoRandom > 0.45 end
    if wallType == "CenterH" then return pseudoRandom > 0.55 end
    if wallType == "CenterV" then return pseudoRandom > 0.55 end
    return false


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