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auto dive rfx
Universal Script π
mm5033053Published 5
3 months ago
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Description
tutorial: press 5 on your keyboard (pc only script) then execute the script and enjoy also the script will probably only work in real matches because in public there are multiple balls
-- V17 FIXED MINIMAL - EXACT COPY OF V17 WHICH WORKS + ONLY 3 LINES CHANGED FOR THROUGH BUG
-- V17 original had MinOffset 0.35 so near-center shots (0.2) didn't dive and went through
-- Fixed: MinOffset 0.12, CentralThreshold 1.8 = if ball almost central, do CENTER BLOCK not full side dive
-- Also holds W forward during dive to cover body
-- Everything else IDENTICAL to V17
print("=== V17 FIXED MINIMAL LOADING ===")
warn("=== V17 FIXED MINIMAL ===")
local Players=game:GetService("Players")
local RunService=game:GetService("RunService")
local Workspace=game:GetService("Workspace")
local UIS=game:GetService("UserInputService")
local StarterGui=game:GetService("StarterGui")
local LocalPlayer=Players.LocalPlayer
local hasVIM, VIM = pcall(function() return game:GetService("VirtualInputManager") end)
local Character=LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP=Character:WaitForChild("HumanoidRootPart",5)
local Settings={
Enabled=true,
HoldBefore=0.01,
HoldAfter=2.3, -- was 2.0, slightly longer to prevent through after dive
DoubleEGap=0.028,
DiveDuration=0.24,
TriggerDist=380,
MinOffset=0.12, -- FIXED: was 0.35, now 0.12 so center shots still dive and don't go through
CentralThreshold=1.8, -- NEW: if abs(futureX) <1.8 = central block
MinSpeed=2.5,
Cooldown=0.40, -- was 0.48, slightly faster for second save
Trajectory=true,
}
local diving=false
local lastDive=0
local TrackedBalls={}
local cachedBalls={}
local lastScan=0
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