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Description
it simply make roblox unable to rephrase your message
local cloneref = cloneref or function(...) return ... end
local clonefunction = clonefunction or function(...) return ... end
local sethiddenproperty = clonefunction(sethiddenproperty)
if not sethiddenproperty then return end
local t = cloneref(game:GetService("TextChatService"))
local p = cloneref(game:GetService("Players")).LocalPlayer
t.OnIncomingMessage = function(m)
if m.TextSource and m.TextSource.UserId == p.UserId then
sethiddenproperty(m,"WasRewritten",false)
end
end
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