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Description
+ -- OPTIONAL IF YOU WANT TO EXECUTE THIS SCRIPT ON THE ALT OR MAIN. -- + Another new script! Which is now a new version of "Backshot Preventer".. NOW WITH COMMANDS! ;protect (username / display name) to protect that player, preventing backshots! ;unprotect to get the wall off of you, letting someone have a turn! (ONLY PROTECTED USERS CAN SAY THIS COMMAND) If you're playing as XxWall_ProtectionxX, but wants to get off of the player manually, press F! Report any bugs in the comments, and I'll fix it right away! Bugs Patched so far: - Stealing Wall - Jump Violation (making the wall fling itself)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")
local localPlayer = Players.LocalPlayer
local CONFIG = { -- configurations
FOLLOW_DISTANCE = 1.2, -- how close do you want to be to the protected user
STOP_DISTANCE = 0.45, -- which studs do you want to stop backing up to the protected user's back
MAX_SPEED = 130, -- how fast do you want to follow to the protected user
ACCELERATION = 30, -- speed-up
AUTO_INTERVAL = 20 * 60, -- adjustions
RATE_LIMIT = 1.2, -- limits ig
}
local targetPlayer = nil
local connection = nil
local lastCommandTime = {}
local lastMessageTime = 0
local function serverChat(message)
if not localPlayer.Character then return end
local success = pcall(function()
local chatEvents = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents")
if chatEvents then
local sayRequest = chatEvents:FindFirstChild("SayMessageRequest")
if sayRequest then
sayRequest:FireServer(message, "All")
return
end
end
end)
if success then return end
success = pcall(function()
local tcs = game:GetService("TextChatService")
if tcs.ChatVersion == Enum.ChatVersion.TextChatService then
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