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Description
walkable network desync only works for wave
local Enabled = false; -- // Do Not Change \\
local Keybind = "X" -- // Enum Keycode [Your keybind which is the variable] \\
local Delay = 1 -- // Measured in ms (1 second / 1000) \\
local Interval = 5 -- // How much you want the interval to be \\
-- // DO NOT EDIT BELOW WITHOUT KNOWING WHAT YOU'RE DOING \\
local OldTick = 0
local Sleeping = false
local RunService = game:GetService("RunService");
local InputService = game:GetService("UserInputService");
local LocalPlayer = game.Players.LocalPlayer;
local Round = math.floor;
local Indicator = Drawing.new("Text");
Indicator.Visible = true;
Indicator.Position = Vector2.new(50, 100);
Indicator.Text = "Enabled: false";
Indicator.Color = Color3.new(1, 1, 1);
Indicator.Outline = true;
local SetProperty = sethiddenproperty;
local lp = game.Players.LocalPlayer
function Desync()
task.spawn(function()
while Enabled do
task.wait()
if LocalPlayer.Character then
local loop = RunService.Heartbeat:Connect(function()
SetProperty(LocalPlayer.Character.HumanoidRootPart, "NetworkIsSleeping", true)
task.wait()
SetProperty(LocalPlayer.Character.HumanoidRootPart, "NetworkIsSleeping", false)
task.wait()
SetProperty(LocalPlayer.Character.HumanoidRootPart, "NetworkIsSleeping", true)
task.wait()










Bruh where the script
what does this do
yes @nokey
make for solara too pls