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474 Executions

Void Invisibility

Universal Script 📌
Educationalist
Educationalist10K executions
4 months ago
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Description

A void Invisibility script that makes you purely invisible educational purposes only

Updates

  1. Script edited: Update script

View Raw
--[[----------------------------------------------------------------------------
    VOID TOGGLE v2 // sky-hide, live camera
    v2: camera is no longer bolted. An invisible rig takes the CameraSubject
    seat at your old spot — rotate / zoom / pinch / gamepad all run native.
    Drop  : any executor  |  Studio/live: LocalScript in StarterPlayerScripts
    UI    : black "Void" button — tap to toggle, drag to move (mouse + touch)
------------------------------------------------------------------------------]]

local Players    = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace  = game:GetService("Workspace")

local LocalPlayer = Players.LocalPlayer

--// config --------------------------------------------------------------------
local SKY_OFFSET      = 1500                        -- studs above the press point
local PLATFORM_SIZE   = Vector3.new(1024, 2, 1024)  -- can't fall off an edge you can't find
local STAND_HEIGHT    = 3.2                         -- root-part clearance above the pad
local CAM_PIVOT_LIFT  = 1.6                         -- orbit pivot ≈ head height over the old spot
local BUTTON_SIZE     = UDim2.fromOffset(120, 44)
local BUTTON_POSITION = UDim2.new(0, 16, 0.4, 0)
local DRAG_DEADZONE   = 6                           -- px before a tap counts as a drag

--// state ---------------------------------------------------------------------
local voided         = false
local suppressToggle = false

local savedPivot         = nil
local savedCameraType    = nil
local savedCameraCFrame  = nil
local savedCameraSubject = nil

local platform         = nil
local camRig           = nil
local safetyConnection = nil

--// re-execute hygiene: kill any v1 leftovers so two builds never fight -------
pcall(function() RunService:UnbindFromRenderStep("VoidCameraHold") end)
for _, partName in ipairs({ "VoidPad", "VoidCamRig" }) do
	local stale = Workspace:FindFirstChild(partName)


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