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Vibrant Colors + No Textures
Universal Script 📌
4layy100K executions
1 year ago
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Description
makes the game visuals more vibrant and removes textures, very simple but nice !!THIS DEPENDS ON THE GAMES ORIGINAL MAP COLORS!!
Updates
Script edited: ahshjhjejxjs
Script edited: Update script
Script edited: Update script
Script edited: Update script
Script edited: final version i think
local l = game:GetService("Lighting")
local rs = game:GetService("RunService")
local ws = game:GetService("Workspace")
local function rmvtex()
for _,obj in pairs(ws:GetDescendants()) do
if obj:IsA("Decal") or obj:IsA("Texture") then
obj:Destroy()
elseif obj:IsA("BasePart") then
if obj.Material ~= Enum.Material.Neon then
obj.Material = Enum.Material.SmoothPlastic
end
obj.TopSurface = Enum.SurfaceType.Smooth
obj.BottomSurface = Enum.SurfaceType.Smooth
elseif obj:IsA("MeshPart") then
obj.Material = Enum.Material.SmoothPlastic
end
end
end
local function enhance()
l.Brightness = 1.1
l.ColorShift_Bottom = Color3.fromRGB(160,90,160)
l.ColorShift_Top = Color3.fromRGB(160,160,90)
l.OutdoorAmbient = Color3.fromRGB(120,120,160)
l.Ambient = Color3.fromRGB(160,120,120)
l.FogColor = Color3.fromRGB(160,110,160)
l.ShadowColor = Color3.fromRGB(70,160,70)
if l:FindFirstChild("Atmosphere") then
local a = l.Atmosphere
a.Density = 0.1
a.Offset = 0.1
a.Color = Color3.fromRGB(160,120,160)
a.Decay = Color3.fromRGB(160,160,90)
a.Glare = 0.2
a.Haze = 0.4
end
if l:FindFirstChild("ColorCorrection") then






just lags even more :sob: