Universal Script 📌
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Vibrant Colors + No Textures

Universal Script 📌
4layy
4layy100K executions
1 year ago
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Description

makes the game visuals more vibrant and removes textures, very simple but nice !!THIS DEPENDS ON THE GAMES ORIGINAL MAP COLORS!!

Updates

  1. Script edited: ahshjhjejxjs

  2. Script edited: Update script

  3. Script edited: Update script

  4. Script edited: Update script

  5. Script edited: final version i think

View Raw
local l = game:GetService("Lighting")
local rs = game:GetService("RunService")
local ws = game:GetService("Workspace")

local function rmvtex()
    for _,obj in pairs(ws:GetDescendants()) do
        if obj:IsA("Decal") or obj:IsA("Texture") then
            obj:Destroy()
        elseif obj:IsA("BasePart") then
            if obj.Material ~= Enum.Material.Neon then
                obj.Material = Enum.Material.SmoothPlastic
            end
            obj.TopSurface = Enum.SurfaceType.Smooth
            obj.BottomSurface = Enum.SurfaceType.Smooth
        elseif obj:IsA("MeshPart") then
            obj.Material = Enum.Material.SmoothPlastic
        end
    end
end

local function enhance()
    l.Brightness = 1.1
    l.ColorShift_Bottom = Color3.fromRGB(160,90,160)
    l.ColorShift_Top = Color3.fromRGB(160,160,90)
    l.OutdoorAmbient = Color3.fromRGB(120,120,160)
    l.Ambient = Color3.fromRGB(160,120,120)
    l.FogColor = Color3.fromRGB(160,110,160)
    l.ShadowColor = Color3.fromRGB(70,160,70)
    
    if l:FindFirstChild("Atmosphere") then
        local a = l.Atmosphere
        a.Density = 0.1
        a.Offset = 0.1
        a.Color = Color3.fromRGB(160,120,160)
        a.Decay = Color3.fromRGB(160,160,90)
        a.Glare = 0.2
        a.Haze = 0.4
    end
    
    if l:FindFirstChild("ColorCorrection") then


Comments

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pooia's profile picture
pooia6 months ago

just lags even more :sob:

1