
VGshaders
Universal Script 📌
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Description
-- MARVEL OMEGA | SHADER BALANCEADO -- NÃO AFETA PODERES (SÓ MAPA) -- Delta Executor local Lighting = game:GetService("Lighting") -- Limpa efeitos antigos for _,v in pairs(Lighting:GetChildren()) do if v:IsA("PostEffect") or v:IsA("Atmosphere") then v:Destroy() end end -- CONFIG BASE (mais neutra) Lighting.Brightness = 2 Lighting.GlobalShadows = true Lighting.ClockTime = 13.5 Lighting.OutdoorAmbient = Color3.fromRGB(140,140,140) Lighting.EnvironmentDiffuseScale = 0.8 Lighting.EnvironmentSpecularScale = 0.6 -- BLOOM SUAVE (não estoura poderes) local Bloom = Instance.new("BloomEffect", Lighting) Bloom.Intensity = 0.45 Bloom.Size = 32 Bloom.Threshold = 1.1 -- COLOR CORRECTION LEVE local Color = Instance.new("ColorCorrectionEffect", Lighting) Color.Brightness = 0 Color.Contrast = 0.12 Color.Saturation = 0.15 Color.TintColor = Color3.fromRGB(255,245,235) -- SUNRAYS BEM DISCRETO local Sun = Instance.new("SunRaysEffect", Lighting) Sun.Intensity = 0.05 Sun.Spread = 0.8 -- SEM DEPTH OF FIELD (afeta poderes) -- propositalmente removido -- ATMOSFERA LEVE local Atmosphere = Instance.new("Atmosphere", Lighting) Atmosphere.Density = 0.18 Atmosphere.Offset = 0.2 Atmosphere.Color = Color3.fromRGB(210,220,235) Atmosphere.Decay = Color3.fromRGB(120,130,150) Atmosphere.Glare = 0.05 Atmosphere.Haze = 0.6 print("✅ Shader balanceado ativado (mapa bonito, poderes normais)")
-- MARVEL OMEGA | SHADER BALANCEADO
-- NÃO AFETA PODERES (SÓ MAPA)
-- Delta Executor
local Lighting = game:GetService("Lighting")
-- Limpa efeitos antigos
for _,v in pairs(Lighting:GetChildren()) do
if v:IsA("PostEffect") or v:IsA("Atmosphere") then
v:Destroy()
end
end
-- CONFIG BASE (mais neutra)
Lighting.Brightness = 2
Lighting.GlobalShadows = true
Lighting.ClockTime = 13.5
Lighting.OutdoorAmbient = Color3.fromRGB(140,140,140)
Lighting.EnvironmentDiffuseScale = 0.8
Lighting.EnvironmentSpecularScale = 0.6
-- BLOOM SUAVE (não estoura poderes)
local Bloom = Instance.new("BloomEffect", Lighting)
Bloom.Intensity = 0.45
Bloom.Size = 32
Bloom.Threshold = 1.1
-- COLOR CORRECTION LEVE
local Color = Instance.new("ColorCorrectionEffect", Lighting)
Color.Brightness = 0
Color.Contrast = 0.12
Color.Saturation = 0.15
Color.TintColor = Color3.fromRGB(255,245,235)
-- SUNRAYS BEM DISCRETO
local Sun = Instance.new("SunRaysEffect", Lighting)
Sun.Intensity = 0.05
Sun.Spread = 0.8
-- SEM DEPTH OF FIELD (afeta poderes)







