
VGshaders
Universal Script 📌Uploaded byDescription
-- MARVEL OMEGA | SHADER BALANCEADO -- NÃO AFETA PODERES (SÓ MAPA) -- Delta Executor local Lighting = game:GetService("Lighting") -- Limpa efeitos antigos for _,v in pairs(Lighting:GetChildren()) do if v:IsA("PostEffect") or v:IsA("Atmosphere") then v:Destroy() end end -- CONFIG BASE (mais neutra) Lighting.Brightness = 2 Lighting.GlobalShadows = true Lighting.ClockTime = 13.5 Lighting.OutdoorAmbient = Color3.fromRGB(140,140,140) Lighting.EnvironmentDiffuseScale = 0.8 Lighting.EnvironmentSpecularScale = 0.6 -- BLOOM SUAVE (não estoura poderes) local Bloom = Instance.new("BloomEffect", Lighting) Bloom.Intensity = 0.45 Bloom.Size = 32 Bloom.Threshold = 1.1 -- COLOR CORRECTION LEVE local Color = Instance.new("ColorCorrectionEffect", Lighting) Color.Brightness = 0 Color.Contrast = 0.12 Color.Saturation = 0.15 Color.TintColor = Color3.fromRGB(255,245,235) -- SUNRAYS BEM DISCRETO local Sun = Instance.new("SunRaysEffect", Lighting) Sun.Intensity = 0.05 Sun.Spread = 0.8 -- SEM DEPTH OF FIELD (afeta poderes) -- propositalmente removido -- ATMOSFERA LEVE local Atmosphere = Instance.new("Atmosphere", Lighting) Atmosphere.Density = 0.18 Atmosphere.Offset = 0.2 Atmosphere.Color = Color3.fromRGB(210,220,235) Atmosphere.Decay = Color3.fromRGB(120,130,150) Atmosphere.Glare = 0.05 Atmosphere.Haze = 0.6 print("✅ Shader balanceado ativado (mapa bonito, poderes normais)")


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