
VGblue
Universal Script π
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Description
-- AGATHA HARKNESS FULL BLUE POWERS (VISUAL) -- Marvel Omega | Delta Executor local Players = game:GetService("Players") local player = Players.LocalPlayer -- Azul mΓ©dio (igual ao da imagem) local BLUE = Color3.fromRGB(60, 120, 255) local function recolor(obj) if obj:IsA("ParticleEmitter") then obj.Color = ColorSequence.new(BLUE) elseif obj:IsA("Beam") then obj.Color = ColorSequence.new(BLUE) elseif obj:IsA("Trail") then obj.Color = ColorSequence.new(BLUE) elseif obj:IsA("PointLight") or obj:IsA("SpotLight") or obj:IsA("SurfaceLight") then obj.Color = BLUE elseif obj:IsA("BasePart") then if obj.Material == Enum.Material.Neon then obj.Color = BLUE end end end -- Recolorir tudo que surgir no jogo for _,v in pairs(game:GetDescendants()) do recolor(v) end game.DescendantAdded:Connect(function(obj) task.wait(0.02) recolor(obj) end)
-- AGATHA HARKNESS FULL BLUE POWERS (VISUAL)
-- Marvel Omega | Delta Executor
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Azul mΓ©dio (igual ao da imagem)
local BLUE = Color3.fromRGB(60, 120, 255)
local function recolor(obj)
if obj:IsA("ParticleEmitter") then
obj.Color = ColorSequence.new(BLUE)
elseif obj:IsA("Beam") then
obj.Color = ColorSequence.new(BLUE)
elseif obj:IsA("Trail") then
obj.Color = ColorSequence.new(BLUE)
elseif obj:IsA("PointLight") or obj:IsA("SpotLight") or obj:IsA("SurfaceLight") then
obj.Color = BLUE
elseif obj:IsA("BasePart") then
if obj.Material == Enum.Material.Neon then
obj.Color = BLUE
end
end
end
-- Recolorir tudo que surgir no jogo
for _,v in pairs(game:GetDescendants()) do
recolor(v)
end
game.DescendantAdded:Connect(function(obj)
task.wait(0.02)
recolor(obj)
end)







