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809 Executions
Update aimbot fov mobile
Universal Script 📌
DOLLYNHO10 followers
3 years ago
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Description
Credit mine
-- Credit Dollynho --
local fov = 40
local maxDistance = 400
local maxTransparency = 0.1
local teamCheck = false
local wallCheck = false
local aimPart = "Head"
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Cam = game.Workspace.CurrentCamera
local FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128)
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2
local function updateDrawings()
FOVring.Position = Cam.ViewportSize / 2
end
local function onKeyDown(input)
if input.KeyCode == Enum.KeyCode.Delete then
RunService:UnbindFromRenderStep("FOVUpdate")
FOVring:Remove()
end
end
UserInputService.InputBegan:Connect(onKeyDown)
local function lookAt(target)
local lookVector = (target - Cam.CFrame.Position).unit
local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
Cam.CFrame = newCFrame
end








Eyyy dollyy!! Thanks for adding the wall check. I guess you saw my comments on the last aimbot post. Thank you for that, Love you man
Faz um para o prison Life
Aimbot fov mobile quase perfeito 🥰
Maybe in some games wallcheack will bug
Ready I put wallcheack