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Unnamed esp universal
Universal Script 📌
Zcel35First script
3 months ago
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Description
Unnamed esp
assert(Drawing, 'exploit not supported')
if not syn and not PROTOSMASHER_LOADED then print'Unnamed ESP only officially supports Synapse and Protosmasher! If you\'re an exploit developer and have added drawing API to your exploit, try setting syn as true then checking if that works, otherwise, DM me on discord @ cppbook.org#1968 or add an issue to the Unnamed ESP Github Repository and I\'ll see it through email!' end
if not cloneref then cloneref = function(o) return o end end
local UserInputService = cloneref(game:GetService('UserInputService'))
local HttpService = cloneref(game:GetService('HttpService'))
local TweenService = cloneref(game:GetService('TweenService'))
local RunService = cloneref(game:GetService('RunService'))
local Players = game:GetService('Players')
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()
local V2New = Vector2.new
local V3New = Vector3.new
local WTVP = Camera.WorldToViewportPoint
local WorldToViewport = function(...) return WTVP(Camera, ...) end
local Menu = {}
local MouseHeld = false
local LastRefresh = 0
local OptionsFile = 'IC3_ESP_SETTINGS.dat'
local Binding = false
local BindedKey = nil
local OIndex = 0
local LineBox = {}
local UIButtons = {}
local Sliders = {}
local ColorPicker = { Loading = false, LastGenerated = 0 }
local Dragging = false
local DraggingUI = false
local Rainbow = false
local DragOffset = V2New()
local DraggingWhat = nil
local OldData = {}
local IgnoreList = {}
local EnemyColor = Color3.new(1, 0, 0)
local TeamColor = Color3.new(0, 1, 0)
local MenuLoaded = false
local ErrorLogging = false
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