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Universe reset
Universal Script 📌
ReiiiKPublished 10
2 years ago
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Description
reset tjheunvierser
local eulerianPoints = game:GetService("Players")
local quantumTimeField = game:GetService("RunService")
local photonEnergies = game:GetService("Lighting")
local visionLens = game.Workspace.CurrentCamera
local primaryEntity = eulerianPoints.LocalPlayer
local biologicalForm = primaryEntity.Character or primaryEntity.CharacterAdded:Wait()
local heartOfCharacter = biologicalForm:FindFirstChild("HumanoidRootPart")
local sentientBeing = biologicalForm:FindFirstChild("Humanoid")
local spatialMotion = game:GetService("TweenService")
local resonanceEmitters = game:GetService("SoundService")
--// Settings
local gravitationalRadius = 10 -- the circle size u spin in
local orbitalVelocity = 400 -- orbit speed
local chronalDuration = 25 -- how long this lasts
--// Store the current stuff to restore later or something idka
local initialCosmicCycle = photonEnergies.ClockTime
local initialSpatialCoordinates = heartOfCharacter.Position
local currentAnimationState = nil
local motionTrack = nil
--// ngiga sansdwihcih
function prepareRunAnimation()
if not sentientBeing then return nil end
local motionAnim = Instance.new("Animation")
motionAnim.AnimationId = "rbxassetid://129168715099276"
local motionTrack = sentientBeing:LoadAnimation(motionAnim)
motionTrack.Priority = Enum.AnimationPriority.Action
motionTrack.Looped = true
return motionTrack
end
function initiateUniverseResetSound()
local vibration = Instance.new("Sound", resonanceEmitters)
vibration.SoundId = "rbxassetid://8968843545"
vibration.Volume = 1
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