Universal Script 📌
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64 Executions

Universe reset

Universal Script 📌
ReiiiK
ReiiiKPublished 10
2 years ago
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Description

reset tjheunvierser

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local eulerianPoints = game:GetService("Players")
local quantumTimeField = game:GetService("RunService")
local photonEnergies = game:GetService("Lighting")
local visionLens = game.Workspace.CurrentCamera
local primaryEntity = eulerianPoints.LocalPlayer
local biologicalForm = primaryEntity.Character or primaryEntity.CharacterAdded:Wait()
local heartOfCharacter = biologicalForm:FindFirstChild("HumanoidRootPart")
local sentientBeing = biologicalForm:FindFirstChild("Humanoid")
local spatialMotion = game:GetService("TweenService")
local resonanceEmitters = game:GetService("SoundService")

--// Settings
local gravitationalRadius = 10 -- the circle size u spin in
local orbitalVelocity = 400 -- orbit speed
local chronalDuration = 25 -- how long this lasts

--// Store the current stuff to restore later or something idka 
local initialCosmicCycle = photonEnergies.ClockTime
local initialSpatialCoordinates = heartOfCharacter.Position
local currentAnimationState = nil
local motionTrack = nil

--// ngiga sansdwihcih
function prepareRunAnimation()
    if not sentientBeing then return nil end
    
    local motionAnim = Instance.new("Animation")
    motionAnim.AnimationId = "rbxassetid://129168715099276" 
    
    local motionTrack = sentientBeing:LoadAnimation(motionAnim)
    motionTrack.Priority = Enum.AnimationPriority.Action
    motionTrack.Looped = true
    
    return motionTrack
end

function initiateUniverseResetSound()
    local vibration = Instance.new("Sound", resonanceEmitters)
    vibration.SoundId = "rbxassetid://8968843545" 
    vibration.Volume = 1


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