
Universal script beta try it
Universal Script π
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Description
[π₯] NEON-V OMNI-COMMANDER V19 | UNIVERSAL MOBILE ADMIN NEON-V Omni-Commander is the ultimate high-tier universal script designed specifically for mobile executors. Featuring a "handsome" professional admin panel, this script combines the most requested features into one zero-lag, high-performance package. π Why Choose NEON-V? 100% IY Fly: A perfect replica of the Infinite Yield flight system. Stable, camera-relative, and no shaking. Safe Aimbot: High-speed raycast wall-checking ensures you only lock onto visible targets. Handsome UI: A sleek, dark-neon cyberpunk interface with organized tabs and smooth transitions. Universal: Works on almost every Roblox game that uses standard character models.
-- [[ NEON-V: OMNI-COMMANDER EDITION V19 ]] --
-- [[ THE ULTIMATE UNIVERSAL SCRIPT ]] --
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local Lighting = game:GetService("Lighting")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local mouse = player:GetMouse()
-- Configuration
_G.Settings = {
Aimbot = false,
FOV = 150,
KillAura = false,
ESP = false,
Speed = false,
Fly = false,
Noclip = false,
Hitbox = false,
InfJump = false,
AntiFling = false,
Fullbright = false,
AutoInteract = false,
SpinBot = false,
AntiVoid = false,
InfZoom = false,
FlySpeed = 70,
SpeedVal = 100
}
-- UI Setup
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "NeonV_Omni"
ScreenGui.Parent = player:WaitForChild("PlayerGui")









No clip not working :(
It works, but why is the MainFrame is created with visible=false?
@okop Itβs created with `Visible = false` so the full panel doesnβt clutter the screen on load. You toggle it with the NV button β clean, modular, and mobile-friendly. Also smart for performance: avoids rendering overhead and activates only when needed via `MainBtn.MouseButton1Click`
@yazidsharabi2022 Sorry, I hadn't seen the button to open the panel.
i actually like this one a lot lol, its simple.
@AWaffen ty I will add more features soon
Guys try it (it's on beta version rn) wait for other updates