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Description
invisibility
--Settings:
local ScriptStarted = false
local Keybind = "E" --Set to whatever you want, has to be the name of a KeyCode Enum.
local Transparency = true --Will make you slightly transparent when you are invisible. No reason to disable.
local NoClip = false --Will make your fake character no clip.
local Player = game:GetService("Players").LocalPlayer
local RealCharacter = Player.Character or Player.CharacterAdded:Wait()
local IsInvisible = false
RealCharacter.Archivable = true
local FakeCharacter = RealCharacter:Clone()
local Part
Part = Instance.new("Part", workspace)
Part.Anchored = true
Part.Size = Vector3.new(200, 1, 200)
Part.CFrame = CFrame.new(0, -500, 0) --Set this to whatever you want, just far away from the map.
Part.CanCollide = true
FakeCharacter.Parent = workspace
FakeCharacter.HumanoidRootPart.CFrame = Part.CFrame * CFrame.new(0, 5, 0)
for i, v in pairs(RealCharacter:GetChildren()) do
if v:IsA("LocalScript") then
local clone = v:Clone()
clone.Disabled = true
clone.Parent = FakeCharacter
end
end
if Transparency then
for i, v in pairs(FakeCharacter:GetDescendants()) do
if v:IsA("BasePart") then
v.Transparency = 0.7
end
end
end
local CanInvis = true
function RealCharacterDied()
CanInvis = false
RealCharacter:Destroy()










Works great