Universal Script 📌
1.9k Views
33.7k Executions

Universal Wallhop Hub keyless

10K executions
Universal Script 📌
Thenicescripter
Thenicescripter10K executions
2 months ago

Reviewed by QueueSpeedDemonPaid revieweron How review works

Get an executor
Please login to perform these actions:

Does it work?

No reports yet

No reports yet. Tried it? Be the first to say.

Also noticed:

Description

pretty basic ngl

View Raw
-- ============================================================================
-- UNIVERSAL MULTI-GAME WALLHOP (With Speed Control + Rayfield)
-- ============================================================================

local success, Rayfield = pcall(function()
    return loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
end)

if not success or not Rayfield then
    warn("Failed to load Rayfield UI library.")
    return
end

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")

local LocalPlayer = Players.LocalPlayer

-- Configuration States
local WallhopEnabled = false
local WallCheckDistance = 1.8
local FlickAngle = 90
local WallhopSpeed = 35 -- Speed boost multiplier for outward launch
local isFlicking = false

-- Universal Wall Detection Check
local function IsTouchingWall(hrp, character)
    local origin = hrp.Position
    local directions = {
        hrp.CFrame.LookVector,
        -hrp.CFrame.LookVector,
        hrp.CFrame.RightVector,
        -hrp.CFrame.RightVector
    }

    for _, dir in ipairs(directions) do
        local ray = Ray.new(origin, dir * WallCheckDistance)
        local hit, pos = Workspace:FindPartOnRayWithIgnoreList(ray, {character})
        if hit and hit.CanCollide then


Comments

0
Log in to join the conversation. Login
No comments yet. Be the first!