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Universal Legit Wallhop Script Open Source the script is so short and i did not obfuscate it, its good on wallhop and ladder flick but dont support wall flick too much. wallhop auto wallhop wallhop script auto wallhop script wall hop auto wall hop auto wall hop script universal wallhop universal wall hop


AFEM Max [ LITE ] [ NO KEY ]






how do i get it to work
if you cant make a script, dont make it instead of using chatgpt
and not only infinite jump just detecting wall all the wallhop script (i see) made by chatgpt?
@localqw6 wdym
@slurkyz every wallhop script is infinite jump 💀💀
@localqw6 yh ik but using ai for an infinite jump script is weirdo
@slurkyz say me anyone knows lua %100
@localqw6 luau is so easy to learn vro
@slurkyz just give me a script u write
@localqw6 local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") local root = char:WaitForChild("HumanoidRootPart") local Run = game:GetService("RunService") local wallhopEnabled = false local canJump = true local jumpCooldown = 0.4 local screenGui = Instance.new("ScreenGui", plr:WaitForChild("PlayerGui")) local button = Instance.new("TextButton", screenGui) button.Size = UDim2.new(0,120,0,50) button.Position = UDim2.new(0.8,0,0.9,0) button.Text = "Wallhop OFF" button.BackgroundColor3 = Color3.fromRGB(50,50,50) button.TextColor3 = Color3.new(1,1,1) button.TextScaled = true button.AutoButtonColor = false button.Active = true button.Draggable = true button.MouseButton1Click:Connect(function() wallhopEnabled = not wallhopEnabled button.Text = wallhopEnabled and "Wallhop ON" or "Wallhop OFF" if wallhopEnabled then game:GetService("StarterGui"):SetCore("SendNotification", { *le = "localqw6"; Text = "made by"; Duration = 3; }) end end) Run.RenderStepped:Connect(function() if not wallhopEnabled then return end local ray = Ray.new(root.Position, root.CFrame.LookVector * 3) local hit = workspace:FindPartOnRay(ray, char) if hit and canJump then hum:ChangeState(Enum.HumanoidStateType.Jumping) canJump = false task.delay(jumpCooldown,function() canJump = true end) end end) written by ai
inf jump? aiaiai