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Universal Fanmade g0bloox anim player
Universal Script 📌
CrypticCoderx10 followers
10 months ago
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Description
This script detects if the model has a keyFrame and finds an animation Anim that can be detected: Run/idle/jump/walk/crouch/slide anims
local PRIVATE_MODEL_ID = 74987847468722 -- CHANGE THIS TO YOUR PRIVATE/Public MODEL ID
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Eunoia is here to help ur day",
Text = "It detects if the model has a run/walk/idle/jump/crouch/slide anim",
Duration = 10
})
-- Load Animator6D Pro
if not getgenv().Animator6DLoadedPro then
loadstring(game:HttpGet("https://raw.githubusercontent.com/gObl00x/Stuff/refs/heads/main/Animator6D.lua"))()
repeat task.wait() until getgenv().Animator6DLoadedPro
end
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local RunService = game:GetService("RunService")
-- Load private model
local success, model = pcall(function()
return game:GetObjects("rbxassetid://" .. PRIVATE_MODEL_ID)[1]
end)
if not success or not model then error("Failed to load private model: "..PRIVATE_MODEL_ID) end
-- Scan all KeyframeSequences
local AllKFSeq = {}
local function scan(obj, path)
if obj:IsA("KeyframeSequence") then
table.insert(AllKFSeq, {Name = obj.Name, KFSeq = obj})
print("Found:", obj.Name)
end
for _, child in pairs(obj:GetChildren()) do
scan(child, path .. child.Name .. ".")
end
end
scan(model, "")









I already have the model I'd placed so u will get evade animations or u can put ur public/other people animation model id
So yeah it's just like g0bloox anim loader that loads anim but different scripts R6/R15 client sided Yes I know I love client sided scripts