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Universal FE Sans Dodge
Universal Script 📌
floppa_scripterPublished 10
1 year ago
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Description
useless script
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local rootPart = char:WaitForChild("HumanoidRootPart")
local tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Parent = plr.Backpack
tool.Name = "Dodge"
tool.CanBeDropped = false
local DODGE_POWER = 200
local DODGE_DURATION = 0.25
local COOLDOWN = 0.5
local canDodge = true
local function createDodgeEffect()
local dodgeGui = Instance.new("BillboardGui")
dodgeGui.Size = UDim2.new(4, 0, 4, 0)
dodgeGui.AlwaysOnTop = true
dodgeGui.StudsOffset = Vector3.new(0, 2, 0)
local image = Instance.new("ImageLabel")
image.Size = UDim2.new(1, 0, 1, 0)
image.Image = "rbxassetid://13353257846"
image.BackgroundTransparency = 1
image.Parent = dodgeGui
dodgeGui.Parent = rootPart
local startTime = os.clock()
local duration = 0.8
coroutine.wrap(function()
while os.clock() - startTime < duration do
local progress = (os.clock() - startTime) / duration
image.ImageTransparency = progress
dodgeGui.StudsOffset = Vector3.new(0, 2 + (progress * 2), 0)
task.wait()
end









This works *
overall.... id never use this *ty thing
Works