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Universal Coordinate system + teleport
Universal Script 📌
7 months ago · Updated
Reviewed by QueueHeroPaid revieweron How review works
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Description
Coordinate system + teleport Insert - Open/Close Sound menu
local player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
-- SS
local gui = Instance.new("ScreenGui")
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 220, 0, 120)
frame.Position = UDim2.new(0, 100, 0, 100)
frame.BackgroundColor3 = Color3.fromRGB(25,25,25)
frame.BorderSizePixel = 0
local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(0, 10)
local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, 0, 0, 30)
title.Text = "Coordinates"
title.TextColor3 = Color3.new(1,1,1)
title.BackgroundTransparency = 1
title.Font = Enum.Font.GothamBold
title.TextSize = 16
local coords = Instance.new("TextLabel", frame)
coords.Size = UDim2.new(1, -20, 0, 60)
coords.Position = UDim2.new(0, 10, 0, 40)
coords.BackgroundTransparency = 1
coords.TextColor3 = Color3.new(1,1,1)
coords.Font = Enum.Font.Code
coords.TextSize = 14
coords.Text = "X: 0\nY: 0\nZ: 0"
coords.TextXAlignment = Enum.TextXAlignment.Left
-- SS
local dragging = false
local dragInput, dragStart, startPos
frame.InputBegan:Connect(function(input)








<b>work?</b>