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UNIVERSAL SERVER LAGGER USE BEFORE PATCH
Universal Script 📌
eqeppedFirst script
10 months ago
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Description
Server Lagger <3 If it doesn't work then its patched use before patch
local Players = game:GetService("Players")
local HttpService = game:GetService("HttpService")
local RunService = game:GetService("RunService")
-- Anti Lagger
local function HandleCharacter(Character)
local Animator = Character:WaitForChild("Humanoid"):WaitForChild("Animator")
Animator.AnimationPlayed:Connect(function(AnimationTrack)
AnimationTrack:AdjustSpeed(-math.huge)
AnimationTrack:Stop()
end)
for idx, AnimationTrack in Animator:GetPlayingAnimationTracks() do
AnimationTrack:AdjustSpeed(-math.huge)
AnimationTrack:Stop()
end
end
local function HandlePlayer(Player)
if Player == Players.LocalPlayer then
return
end
if Player.Character then
task.spawn(HandleCharacter, Player.Character)
end
Player.CharacterAdded:Connect(HandleCharacter)
end
for idx, Player in Players:GetChildren() do
HandlePlayer(Player)
end
Players.PlayerAdded:Connect(HandlePlayer)
-- Lagger
RunService.PostSimulation:Connect(function(deltaTimeSim)
local Character = Players.LocalPlayer.Character









PATCHED
not works
already patched
WWWWWWW
WORKS
Skidded over and over lol
works ty