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Turbos aimbot BETA 2
Universal Script 📌TurboFirst script
2 years ago
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Description
Its really simple. BETA version . now its really universal wallcheck hitpart fov locked player will be: better fov better gui (for locked player gui) outlines esp teamcheck different keybinds i will add more
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Script edited: Create script
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Customizable parameters
local settings = {
fovRadius = 100, -- Radius of the FOV circle in pixels
fovCircleColor = Color3.fromRGB(255, 0, 0), -- Color of the FOV circle
fovCircleTransparency = 0.5, -- Transparency of the FOV circle
lockOnTextColor = Color3.new(1, 0, 0), -- Color of the lock-on text
lockOnTextSize = 20, -- Size of the lock-on text
wallCheckEnabled = true, -- Enable or disable wall check
hitParts = {"Head", "HumanoidRootPart", "Torso", "UpperTorso", "LowerTorso"} -- Customizable hit parts
}
local aimAssistEnabled = false
local fovCircle, lockOnLabel
-- Function to create or recreate the GUI
local function createGui()
-- Remove existing GUI if it exists
local existingGui = player.PlayerGui:FindFirstChild("UniversalAimAssistGui")
if existingGui then
existingGui:Destroy()
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "UniversalAimAssistGui"
screenGui.Parent = player:WaitForChild("PlayerGui")
-- FOV Circle
fovCircle = Instance.new("Frame")
fovCircle.Size = UDim2.new(0, settings.fovRadius * 2, 0, settings.fovRadius * 2)
fovCircle.Position = UDim2.new(0.5, -settings.fovRadius, 0.5, -settings.fovRadius)
fovCircle.BackgroundColor3 = settings.fovCircleColor
fovCircle.BackgroundTransparency = settings.fovCircleTransparency
fovCircle.BorderSizePixel = 0
fovCircle.Parent = screenGui









works on deadzone cl*ic?