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Trail OPEN IN SCRIPT EDITOR
Universal Script 📌
skibidimariodisneyPublished 10
2 years ago
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Description
Ive havent been doing scripts in a while, dont worry im okay
--Ive been stopping alot to doing scripts, i cant, i have life too, sorry for leaving the R6 animated scripts, i will make more if i can
--Thanks for reading this
--Also heres a trail script, its not visible for others
local char = game.Players.LocalPlayer.Character
local head = char:FindFirstChild("Head")
local hrp = char:FindFirstChild("HumanoidRootPart")
if head and hrp then
local attachment0 = Instance.new("Attachment", head)
local attachment1 = Instance.new("Attachment", hrp)
local trail = Instance.new("Trail")
trail.Attachment0 = attachment0
trail.Attachment1 = attachment1
trail.Lifetime = 2
trail.Texture = "rbxassetid://18421838422"
trail.TextureMode = Enum.TextureMode.Stretch
trail.Transparency = NumberSequence.new(0.2, 1)
trail.MinLength = 0.5
trail.WidthScale = NumberSequence.new(0.7)
trail.Parent = char
end









If you're resuming script creation for R6 anims, do you think you could do one which lets you change all of the anims in the standard animate script for your character to ones that, for example, I made myself? maybe even one that detects animations that play and lets you replace them the next time that same ID tries to play? for example, in JJS you can dash backward, what if the script replaced that with an animation ID the next time the animation for backdashing tries to play that say, I made myself and uploaded to the creator marketplace? (both ideas would be working with FilteringEnabled)