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Description
TS menu is designed For Many Games. Ts menu Consist Of 16 features with settings Including Settings adjustable in Free. If You Have any Doubts Or Errors In Code Just Let Me Tell In Comments Heres How To Execute It For PC Players: Just Open any Executor and Paste The Script In And Click Execute/Inject For Delta user: Copy the Script and Click Execute Clipboard
--[[
=============================================================================================================
PROTOTYPE MENU V62 - THE BEHEMOTH EDITION (PC & MOBILE)
=============================================================================================================
Developer: Expert Luau Engineer
Features: 100% Features Restored, Fully Expanded Code, Zero Compression Macros, Flawless Keybinds.
Status: Bulletproofed, Error-Handled, and Fully Optimized for Maximum Executor Compatibility.
=============================================================================================================
]]
print("[Prototype] Initializing Prototype Menu V62...")
if not game:IsLoaded() then
game.Loaded:Wait()
end
-- ============================================================================
-- [1] ROBLOX SERVICES
-- ============================================================================
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local CoreGui = game:GetService("CoreGui")
local VirtualInputManager = game:GetService("VirtualInputManager")
local InsertService = game:GetService("InsertService")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()
-- ============================================================================
-- [2] DRAWING API FAILSAFE (FOR MOBILE EXECUTORS)
-- ============================================================================
local hasDrawing = false
pcall(function()
if type(Drawing) == "table" or type(Drawing) == "userdata" then
if Drawing.new then
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