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Description
.
--[[
Cobalt
A runtime developer tool to monitor and intercept network traffic
coming from the roblox game engine.
This script is NOT intended to be modified.
To view the source code, see the 'Src' folder on the official GitHub repository!
Authors: deivid, upio
GitHub: https://github.com/notpoiu/cobalt/
--]]
-- ++++++++ WAX BUNDLED DATA BELOW ++++++++ --
-- Will be used later for getting flattened globals
local ImportGlobals
-- Holds direct closure data (defining this before the DOM tree for line debugging etc)
local ClosureBindings = {
function()local wax,script,require=ImportGlobals(1)local ImportGlobals return (function(...)wax.shared.CobaltStartTime = tick()
local FileLogger = require(script.Utils.FileLog)
-- Environment
for _, Service in pairs({
"ContentProvider",
"CoreGui",
"TweenService",
"Players",
"RunService",
"HttpService",
"UserInputService",
"TextService",
"StarterGui",
}) do
wax.shared[Service] = cloneref(game:GetService(Service))
end
wax.shared.CobaltVerificationToken = wax.shared.HttpService:GenerateGUID()










remotespy for my scripts haha