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TSB custom movesets
Universal Script π
Aedan_Published 10
2 years ago
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Description
| this was tested on the delta executor, thatβs the only executor I have, sorry if it doesnβt work on your executor! | | this was originally made for TSB, but it works universally so thatβs why itβs universal | Allows custom movesets with 1 to 10 moves!
local weapon = loadstring(game:HttpGet("https://raw.githubusercontent.com/softbf395/Utilities/refs/heads/main/TSB/Custom%20Weapon.lua"))()
-- remove all moves
for _, move in ipairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
move:Destroy()
end
-- Create a move
local Weapon1 = weapon:Create({
name = "Example";
cooldown = 3;
action = function()
local mouse=game.Players.LocalPlayer:GetMouse()
game.Players.LocalPlayer.Character.HumanoidRootPart.Position=mouse.Hit.Position+Vector3.new(0,2,0)
end
})
-- Modify the action later
--Weapon1:SetCallback(function()
-- print("new use example")
--end)









My previous acc just got deleted
im testing it rn if there is a new version please gimme it
am on pc and i have plutora exucator its doesent work bruh
@Sussy_ that only would be visual, TSB does server cooldown checks, I did try to make no CD enabled with the dex explorer, but all I saw was no cooldown visually, not gameplay-wise, sorry..
@Sussy_ this is the old version, the new version is free to use in any movesets! :D (I forgot to delete the old version)
This is V1, V2 will get to override moves that already exist, so that the moves can damage players
nice!