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TELEPORT every player to u SCRIPT BETA
Universal Script 📌 2 years ago
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Description
CREDITS: JESSE_VIP Additionally, I’ve created a beta script: "Teleport players to you within a set distance (studs)." It works in some games, performing best in free-for-all modes where you can attack any player.(will upgrade soon) NOT THE BEST BUT IT DOES SOMETHING SUPPORT ME THRU THIS LINK THANK YOU: https://linkvertise.com/405401/arsgfvgbhs?o=sharing
-- Get the local player
local localPlayer = game.Players.LocalPlayer
-- Variables to control the teleportation
local teleportEnabled = false
local offsetDistance = 10 -- Default distance in studs in front of the player
-- Create the GUI
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "Teleport_GUI"
ScreenGui.Parent = localPlayer.PlayerGui
ScreenGui.ResetOnSpawn = false
-- Create a frame for the controls
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 250, 0, 180) -- Size of the GUI frame
MainFrame.Position = UDim2.new(0, 10, 0, 10) -- Position of the frame
MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
MainFrame.BorderSizePixel = 0
MainFrame.Parent = ScreenGui
-- Add drag functionality to MainFrame
local dragToggle = false
local dragInput
local dragStart
local startPos
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragToggle = true
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)







It's client sided :(
OMG THANK YOU! But is it client sided?
Doesn't work
SUPPORT ME THRU THIS LINK THANK YOU: https://linkvertise.com/405401/arsgfvgbhs?o=sharing