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Description
yap marathon of hell, its by someone https://discord.gg/DNbfshRhgq
-- This script uses SynSaveInstance to save a Roblox game or specific parts to your computer.
-- It's great for backing up places, models, or scripts. This code is written to be easy for beginners!
-- Load the SynSaveInstance script from its online source (GitHub)
-- This grabs the latest code from the internet and runs it
local saveScript = loadstring(game:HttpGet("https://raw.githubusercontent.com/luau/SynSaveInstance/main/saveinstance.luau", true), "saveinstance")()
-- Create a configuration table to customize how the game is saved
-- You can change these settings to control what gets saved and how
local SaveConfig = {
-- Debug settings
__DEBUG_MODE = false, -- Set to true to see extra messages in the console about any issues during saving (helps find bugs)
-- File output settings
ReadMe = true, -- Creates a README file with info about what was saved
FilePath = false, -- Custom file name (no extension, like ".rbxl"). Leave as false for default name
AlternativeWritefile = true, -- Writes file in smaller chunks to avoid crashes (might not work on all executors)
-- Safety and performance
SafeMode = false, -- Kicks you from the game before saving to avoid anti-cheat detection
ShutdownWhenDone = false, -- Closes Roblox after saving is done
AntiIdle = true, -- Prevents Roblox from kicking you for being idle (AFK) during long saves
-- Privacy
Anonymous = false, -- RISKY: Removes your username/UserID from the file to hide identity (can mess up unrelated strings/numbers)
-- Example for Anonymous as table: {UserId = "123456", Name = "PlayerName"} to specify custom values to remove
-- Progress display
ShowStatus = true, -- Shows a progress bar or updates while saving
-- Advanced output control
Callback = false, -- Set a function to receive saved data instead of writing to a file (advanced)
mode = "optimized", -- Save mode: "full" (everything), "optimized" (smaller file), "scripts" (only scripts), or "invalid" (only ExtraInstances)
-- Script handling
noscripts = false, -- Skips saving scripts (alias: Decompile)
scriptcache = true, -- Uses pre-decompiled scripts if available
decomptype = "", -- DEPRECATED: Don't use; relies on your executor's decompiler
timeout = 10, -- Seconds to allow for decompiling each script (-1 for no limit, but unreliable; alias: DecompileTimeout)
DecompileJobless = false, -- Only uses already decompiled scripts, doesn't decompile new ones










works good for anticheat byp*es
like writefile