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Super rings partes All players rings
Universal Script 📌
CryptoCodeSupreme10K executions
10 months ago
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Description
This script is an alternative version of Lukas' ring; the difference is that instead of creating rings for each user, it creates rings for all players on the server. The created ring is vertical.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
Super Ring Parts v4 - mod: anel vertical para todos os jogadores (round-robin)
Obs: Mantive estrutura, GUI, sons e retenção originais. Só mudei a lógica que calcula o alvo das parts.
]]
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local SoundService = game:GetService("SoundService")
local StarterGui = game:GetService("StarterGui")
local TextChatService = game:GetService("TextChatService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
-- play sound helper
local function playSound(soundId)
pcall(function()
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://" .. soundId
sound.Parent = SoundService
sound:Play()
sound.Ended:Connect(function() sound:Destroy() end)
end)
end
-- inicial
playSound("2865227271")
-- Network global (mantido)
if not getgenv().Network then
getgenv().Network = {
BaseParts = {},
Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424)
}
Network.RetainPart = function(Part)
if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then
table.insert(Network.BaseParts, Part)









[deleted]
Totally not sus name