
1.1k Views
7.4k Executions
Super portal gun (Updated)
Doesn't work on Xeno SolaraMarked by the uploader

2 months ago
Reviewed by QueueSpeedDemonPaid revieweron How review works
Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Doesn't work on Xeno or Solara. The uploader marked it.
Also noticed:
Description
Portal gun Update 1.1 Update: Bugs fixed ✅ Image of the changed inventory item ✅ Bug fixed: now when you click on the sky with the portal, the script waits 3 seconds and then opens the portal high up Image of the changed inventory item: the item has been changed.
Updates
Script edited: Update script
Script edited: Rolled back to version 1
Script edited: Update script
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local Debris = game:GetService("Debris")
local LocalPlayer = Players.LocalPlayer
local WEAPON_ASSET_ID = 136461991241487 -- ID da Arma 3D
local PORTAL_ASSET_ID = 2160656233 -- ID do Portal 3D
local TOOL_ICON_ID = 120404128273122 -- Novo ID da Imagem do Ícone no Inventário
local TOOL_NAME = "Portal Gun"
-- Nomes Atualizados dos Portais
local NOME_PORTAL_1 = "Porta9202837"
local NOME_PORTAL_2 = "portal81738380"
-- Ajustes de Posição e Rotação da Arma na Mão
local POSITION_OFFSET = Vector3.new(0, -0.2, -1)
local ROTATION_OFFSET = CFrame.Angles(math.rad(180), math.rad(90), math.rad(0))
-- Controle de Estado
local cliqueCount = 0
local portal1 = nil
local portal2 = nil
local cooldownTeleport = false
local executandoDisparo = false
-- Interface do Canto Inferior Direito
local function mostrarNotificacaoDireita()
local pGui = LocalPlayer:WaitForChild("PlayerGui")
local sg = pGui:FindFirstChild("PortalGunNotif") or Instance.new("ScreenGui")
sg.Name = "PortalGunNotif"
sg.ResetOnSpawn = false
sg.Parent = pGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 40)
frame.Position = UDim2.new(1, -210, 1, -50)
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
frame.BorderSizePixel = 0
frame.Parent = sg
Comments
0Log in to join the conversation. Login
No comments yet. Be the first!






