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Super Ring Parts V2 FIXED FOR DEAD RAILS
Universal Script 📌
2 years ago
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Description
Credits to Yumm for this awesome script! its pretty sad no one credits that person anymore. I made my own spin off abusing unanchored parts, if you want a more "supported" experience, you should check it out https://scriptblox.com/script/Universal-Script-Unanchored-Part-Abuse-WIP-23861
Updates
Script edited: Create script
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local SoundService = game:GetService("SoundService")
local StarterGui = game:GetService("StarterGui")
local TextChatService = game:GetService("TextChatService")
local LocalPlayer = Players.LocalPlayer
-- Sound Effects
local function playSound(soundId)
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://" .. soundId
sound.Parent = SoundService
sound:Play()
sound.Ended:Connect(function()
sound:Destroy()
end)
end
-- Play initial sound
playSound("2865227271")
-- GUI Creation
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "SuperRingPartsGUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 220, 0, 190)
MainFrame.Position = UDim2.new(0.5, -110, 0.5, -95)
MainFrame.BackgroundColor3 = Color3.fromRGB(205, 170, 125) -- Light brown
MainFrame.BorderSizePixel = 0
MainFrame.Parent = ScreenGui
-- Make the GUI round
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 20)
UICorner.Parent = MainFrame






ts made by ai
@flex32 probably is but i didnt make it just modified