Universal Script 📌
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Starlight Ultimate

Universal Script 📌
c00rupted_Rye
c00rupted_RyeFirst script
7 months ago
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Description

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--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 13 | Scripts: 2 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.Harkinianlt.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["ScreenGui_1"].ResetOnSpawn = false

-- Players.Harkinianlt.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_2"]["Size"] = UDim2.new(0.465, 0, 0.66505, 0);
LMG2L["Frame_2"]["Position"] = UDim2.new(0.03017, 0, 0.04866, 0);

-- Players.Harkinianlt.PlayerGui.ScreenGui.Frame.ImageLabel
LMG2L["ImageLabel_3"] = Instance.new("ImageLabel", LMG2L["Frame_2"]);
LMG2L["ImageLabel_3"]["BorderSizePixel"] = 0;
LMG2L["ImageLabel_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["ImageLabel_3"]["Image"] = [[rbxassetid://17583041082]];
LMG2L["ImageLabel_3"]["Size"] = UDim2.new(0.12214, 0, 0.14024, 0);
LMG2L["ImageLabel_3"]["BackgroundTransparency"] = 1;
LMG2L["ImageLabel_3"]["Position"] = UDim2.new(0.03053, 0, 0, 0);

-- Players.Harkinianlt.PlayerGui.ScreenGui.Frame.UICorner
LMG2L["UICorner_4"] = Instance.new("UICorner", LMG2L["Frame_2"]);

-- Players.Harkinianlt.PlayerGui.ScreenGui.Frame.TextButton2
LMG2L["TextButton2_5"] = Instance.new("TextButton", LMG2L["Frame_2"]);


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