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142 Executions
Simple Module Script Decompiler
Universal Script 📌
3 years ago
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Description
Didn't make the original , found this on scrptblox and after a while of research made it so that it can decompile full tables and functions, may have some errors
Updates
Script edited: Create script
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
_G.Debug = false
if not _G.Debug then
_G.Window = OrionLib:MakeWindow({Name = "Beat your meat", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
elseif _G.Debug then
_G.Window = OrionLib:MakeWindow({Name = "DebugMode", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
end
local Tab = _G.Window:MakeTab({
Name = "Tab 1",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
function SimpleDecompile(module)
local Module = require(module)
local DecompiledModule = ""
local function processTable(tab, indent)
for key, value in pairs(tab) do
if typeof(value) == "table" then
DecompiledModule = DecompiledModule .. ("\t"):rep(indent) .. key .. " = {\n"
processTable(value, indent + 1)
DecompiledModule = DecompiledModule .. ("\t"):rep(indent) .. "}\n"
elseif typeof(value) == "function" then
DecompiledModule = DecompiledModule .. ("\t"):rep(indent) .. key .. " = function()\n\t\t-- function body\n\tend,\n"
else
DecompiledModule = DecompiledModule .. ("\t"):rep(indent) .. key .. " = " .. tostring(value) .. ",\n"
end
end
end
processTable(Module, 0)
return DecompiledModule
end









What do i put in path? Sorry, i'm beginner and noob at this.
@F_hub99 while i would fix the issue, i'm on a break from releasing scripts as a whole right now
I can't copy some modules?!
W script
oh ok (I'm dumb enough to know what are module scripts so i will continue to epic hack games with rspy)
@Guelgamesbr It has to be a module script but yes
@roblox_gaming you're editing my code and trying to make a script decompiler, you can't even decompile a regular script