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Silent aim for dahood remakes copys
Universal Script 📌
iaintlebronthegoatFirst script
1 year ago
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Description
Legit Silent aim You can mess around with the configs. Wont work for all games might be detected in some games (THE SCRIPT IS NOT MINE I DID NOT MAKE IT BUT IT WAS THE ONLY WORKING SILENT AIM THAT I HAVE USED FOR SOME REMAKES) I have no idea who made it but credits to them
Updates
Script edited: Update script
Script edited: Update script
-- This is a adonis bypasser so you wont get kicked from index instance detector detected
loadstring(game:HttpGet('https://raw.githubusercontent.com/Pixeluted/adoniscries/refs/heads/main/Source.lua'))()
-- dahood silent aim:
_G.SilentAim = {
--[[MAIN]]
AimingMode = "Index", -- "Namecall" or "Index" || cannot be changed mid-game
Key = "+",
AimParts = {"HumanoidRootPart","UpperTorso","Head"}, -- using core body parts for realistic locks
-- Aimparts = {"Head","UpperTorso","HumanoidRootPart","LowerTorso","LeftHand","RightHand","LeftLowerArm","RightLowerArm","LeftUpperArm","RightUpperArm","LeftFoot","LeftLowerLeg","LeftUpperLeg","RightLowerLeg","RightFoot","RightUpperLeg"},
MainPart = "HumanoidRootPart",
KeyMode = "Hold", -- hold looks more legit than toggle
Prediction = 0.12, -- slightly lower for realistic bullet travel
AutoPrediction = true,
Notifications = false, -- cleaner, no popups
--[[RESOLVER (EXPERIMENTAL VERSION)]]
ResolverV1 = false, -- false uses HumanoidRootPart/Torso velocity | true uses ResolverAimpart velocity
ResolverDelay = 0.2,
ResolverAimpart = "HumanoidRootPart",
AntiSky = true, -- prevents locking far above players
AntiGround = true, -- prevents locking onto ragdolls/down
ReversePrediction = false,
--[[SELECTION]]
FOVCheck = true, -- checks for targets within your FOV circle
FOVColor = Color3.fromRGB(119,0,255),
FOVSize = 45, -- smaller FOV looks more legit
FOVThickness = 1,
FOVFilled = false,
FOVTransparency = 0.8,
DistancePriority = true, -- prefers closer players
VisibleCheck = true, -- prevents aiming through walls
DownCheck = true, -- ignores downed players
--[[VISUALS]] -- these only show you where it's aiming
Dot = false,
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