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Universal Script 📌
11 months ago
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Description
Features: - The feature of this script is to show parts or blocks that are not visible or transparency 1 - Delete parts, blocks, triggers that are not visible tool
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local StarterGui = game:GetService("StarterGui")
local CollectionService = game:GetService("CollectionService")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
if not game.IsLoaded then game.Loaded:Wait() end
local TAG = "NeonReveal"
local isRevealed = true
local currentHighlight = nil
local function processInvisiblePart(part)
if not part:IsA("BasePart") then return end
if CollectionService:HasTag(part, TAG) then return end
if part.Transparency ~= 1 then return end
part:SetAttribute("OriginalMaterial", part.Material.Name)
CollectionService:AddTag(part, TAG)
if isRevealed then
part.Transparency = 0.8
part.Material = Enum.Material.Neon
else
part.Transparency = 1
part.Material = Enum.Material[part:GetAttribute("OriginalMaterial")]
end
end
task.wait(2)
for _, obj in ipairs(Workspace:GetDescendants()) do
processInvisiblePart(obj)
end
Workspace.DescendantAdded:Connect(function(obj)
if obj:IsA("BasePart") then
task.wait(0.1)
processInvisiblePart(obj)









Yeah how are you this good at scripting
How u so good at making script like this
@Oehx Halah nyocot 😹
is this a refrerence to that source engine command where you can see triggers(showtriggers_toggle)
you can remove jumpscare trigger, or any triggers
@AzScripter Hey so .. Can you make a same script like here for a game etoh? it has a checkpoint system which r invisible but it doesnt show in ur script