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Description
Just a shaders script but advanced with custom waves but waves can be not smooth for others
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local Camera = Workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local Terrain = Workspace:FindFirstChildOfClass("Terrain") or Instance.new("Terrain",Workspace)
getgenv().GI_SYSTEM = getgenv().GI_SYSTEM or {}
local GI = getgenv().GI_SYSTEM
for _,v in pairs(Lighting:GetChildren()) do
if v:IsA("Sky") then v:Destroy() end
end
Lighting.Technology = Enum.Technology.Unified
Lighting.Ambient = Color3.fromRGB(65,61,86)
Lighting.Brightness = 3.6
Lighting.EnvironmentDiffuseScale = 0.1
Lighting.EnvironmentSpecularScale = 1
Lighting.GlobalShadows = true
Lighting.OutdoorAmbient = Color3.fromRGB(160,160,160)
Lighting.ShadowSoftness = 0.5
Lighting.GeographicLatitude = 41.733
Lighting.ExposureCompensation = 0.2
Lighting.FogColor = Color3.fromRGB(192,192,192)
Lighting.FogEnd = 100000
Lighting.ClockTime = 6.5
Terrain.WaterColor = Color3.fromRGB(12,81,89)
Terrain.WaterReflectance = 1
Terrain.WaterTransparency = 0.11
Terrain.WaterWaveSize = 0.45
Terrain.WaterWaveSpeed = 25
local sunrays = Instance.new("SunRaysEffect", Lighting)
sunrays.Intensity = 0.03
sunrays.Spread = 0.128
local atmosphere = Instance.new("Atmosphere", Lighting)










Any suggestions?
Thank you
this is a amazing shader