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Script thingie
Universal Script 📌
tuffPublished 5
1 year ago
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Description
My first ever script which is not made by ai!!! press E to toggle fly (can bug and doesnt go left or right) click to do a punch animation (added cuz why not?) keypad1 to toggle fling (also flings you so toggle on and off in quick succesion) keypad2 to set checkpoint keypad3 to tp to checkpoint btw you need to re-execute the script if you die
script.Parent = game.Players.LocalPlayer.Character
task.wait(2.5)
print("Script Began")
local rs = game:GetService("RunService")
local part = workspace:FindFirstChild("Part")
local flyloop = nil
local flying = false
local player = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local char = player.Character
local rootpart = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
local torso = char:FindFirstChild("Torso")
local moving = false
local movingloop = nil
local flinging = false
local flingingloop = nil
local checkpoint = nil
script.Name = "Sigmaexploit"
local movingbloop = nil
if torso then
else
local torso = char:FindFirstChild("UpperTorso")
end
local cam = workspace.CurrentCamera
local newcamlookv = cam.CFrame.LookVector
script.Parent = game.Players.LocalPlayer.Character
local pr6 = Instance.new("Animation")
pr6.Parent = script
pr6.AnimationId = "rbxassetid://28159255"
local pr15 = Instance.new("Animation")
pr15.Parent = script
pr15.AnimationId = "rbxassetid://2917200442"
local punchani15 = hum:LoadAnimation(pr15)
local punchani6 = hum:LoadAnimation(pr6)
hum.Died:Connect(function()
flying = false
moving = false
flinging = false
if flingingloop then







@tuff task.wait(2.5) print("Script Began") -- print("TP'ed to Checkpoint") extra you should call your fu,ckin script name as the last "local" func
ts looks ai generated
@krinn What?
@krinn how??