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Description
Decompiles all scripts in the game, saves them to executors workspace as .lua.
local scanDelay = 0.05
local decompileTimeout = 1
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local gameName = "UnknownGame"
pcall(function()
gameName = game:GetService("MarketplaceService"):GetProductInfoAsync(game.PlaceId).Name
end)
local function sanitize(name)
return string.gsub(tostring(name), '[<>:"/\\|?*%c]', "_"):sub(1, 50)
end
local FOLDER_NAME = "decompile_" .. sanitize(gameName) .. "_" .. tostring(game.PlaceId) .. "_" .. HttpService:GenerateGUID(false):sub(1, 6)
local BRAND = "Ximmy's Sexy Script Decompiler"
local hasDecompiler = false
pcall(function()
if decompile then
local t = Instance.new("LocalScript")
t.Parent = game:GetService("ReplicatedStorage")
local ok, r = pcall(decompile, t)
t:Destroy()
hasDecompiler = ok and r ~= nil
end
end)
local getgenv = getgenv or function() return _G end
local env = getgenv()
local function makeGui()
local gui = Instance.new("ScreenGui")
gui.ResetOnSpawn = false
gui.DisplayOrder = 2e9
local ok = false
pcall(function()
local f = env.gethui or function() return game:GetService("CoreGui") end
gui.Parent = f()










could you make it save it as a single txt file