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SPTS GEN PP
Universal Script π
invaliduser1432First script
1 year ago
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Description
Auto Teleport PP Script with Death Train for Super Power Training Simulator (SPTS Genesis)
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Script edited: Update script
-- Auto Teleport PP Script with Death Train for Super Power Training Simulator (SPTS Genesis)
-- Created based on provided GUI script and research
-- This script automatically farms Psychic Power (PP) by spamming the relevant remote events.
-- Optionally teleports to the optimal PP training area based on your current PP level.
-- To "bypass" zone requirement (train without being in the zone), set bypassZone = true below.
-- - If bypassZone = true, it will use the highest remote argument based on your PP level without teleporting.
-- - Note: This may not work if the game server checks your position; test in-game. From research, no confirmed bypass exploit, but spamming higher events might work if unchecked.
-- Added "Death Train" feature: Enables training in the next higher PP zone where you can survive at least one hit but die quickly for faster farming.
-- - On death, auto-respawns and returns to the death train position.
-- - Activate by setting deathTrainEnabled = true below.
-- Improvements from previous: Reconnect Died event, retry logic, manual respawn (press R).
-- WARNING: Use at your own risk. Anti-cheat may detect rapid movement, remote spamming, frequent deaths, or invalid event firing.
-- Execute this in a Roblox exploit like Synapse X or Krnl.
local player = game.Players.LocalPlayer
local replicatedStorage = game:GetService("ReplicatedStorage")
local tweenService = game:GetService("TweenService")
local runService = game:GetService("RunService")
local userInputService = game:GetService("UserInputService")
-- Configuration
local deathTrainEnabled = false -- Set to true to enable death training in the next higher zone
local bypassZone = true -- Set to true to attempt farming without teleporting to the zone (may not grant exp if server checks position)
local respawnRetryAttempts = 3 -- Number of times to retry respawning if it fails
local respawnDelay = 6 -- Delay after death to account for gameβs respawn timer
local characterLoadTimeout = 10 -- Max time to wait for character to load
local tweenSpeed = 80 -- Lower speed for more natural movement (anti-cheat)
-- PP Training Locations and Arguments (from original script)
local ppLocations = {
{requiredPP = 0, arguments = {"+PP2", "+PP1"}, cframe = nil}, -- No zone needed
{requiredPP = 1000000, arguments = {"+PP3"}, cframe = CFrame.new(-2527, 5486, -532)},
{requiredPP = 1000000000, arguments = {"+PP4"}, cframe = CFrame.new(-2560, 5500, -439)},
{requiredPP = 100000000000, arguments = {"+PP5"}, cframe = CFrame.new(-2582, 5516, -504)},
{requiredPP = 10000000000000, arguments = {"+PP6"}, cframe = CFrame.new(-2544, 5412, -495)}
}
-- Remote event for farming PP
local remoteEvent = replicatedStorage:WaitForChild("RemoteEvent")









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