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SKELETON ESP
Universal Script 📌
AZ_TOPFirst script
2 months ago
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Description
-Supports R6 and R15 character models -Smooth camera tracking & alignment -Optimized memory cleanup (No leaks) -High performance (Zero lag / delay)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local settings = {
color = Color3.fromRGB(255, 255, 255),
thickness = 2,
headOffset = 0.72
}
local R15_BONES = {
{"Head", "UpperTorso"},
{"UpperTorso", "LowerTorso"},
{"UpperTorso", "LeftUpperArm"},
{"LeftUpperArm", "LeftLowerArm"},
{"LeftLowerArm", "LeftHand"},
{"UpperTorso", "RightUpperArm"},
{"RightUpperArm", "RightLowerArm"},
{"RightLowerArm", "RightHand"},
{"LowerTorso", "LeftUpperLeg"},
{"LeftUpperLeg", "LeftLowerLeg"},
{"LeftLowerLeg", "LeftFoot"},
{"LowerTorso", "RightUpperLeg"},
{"RightUpperLeg", "RightLowerLeg"},
{"RightLowerLeg", "RightFoot"}
}
local function getR6Bones(char)
local head = char:FindFirstChild("Head")
local torso = char:FindFirstChild("Torso")
local lArm = char:FindFirstChild("Left Arm")
local rArm = char:FindFirstChild("Right Arm")
local lLeg = char:FindFirstChild("Left Leg")
local rLeg = char:FindFirstChild("Right Leg")
if not (head and torso and lArm and rArm and lLeg and rLeg) then
return nil
end






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