
NOT FULLY BUT SERVERSIDED ANTI KICK
Universal Script 📌Uploaded byDescription
its really good working by me and its open source if you share its please give me credit <3 Respawn=false user will respawn in the game's respawn time and by setting to false the user can edit the respawn time by using game.Players.RespawnTime LoadCharacter=true Will make :LoadCharacter work in localscripts (executor too) (make LoadCharacterWithHumanoidDescription yourself) cim=false --close inspect menu (what it does is unknown) forcecf=false put as true to disable spawn location and instead teleport to where the player executed the script fixedtool= false Fixes non client-sided tools not being able to be used (fixed tool must be equipped) (rarely works) inventoryfix=false --replicates inventory back (when disabled you dont lose your tools on death) (if you're expirementing and trying to find tool exploits please keep this disabled) experimental=false --If you're a scripter and want to help us find more helpful things turn experimental on! it will clone every deleted thing and print their fullname in the console if you find something that can be of help please dm respectfilteringenabled on discord reignmaf NetworkFixer=false --instead of CREATING a client replicator it instead uses the existing one. (will not get detected by :GetChildren and :GetDescendants) and is expiremental and shouldnt be enabled unless for bug finding IF THE PLAYER KICK IS game.Players.LocalPlayer:Destroy() AND YOU'RE ON MOBILE PLEASE USE Tap to move the end




QbvxiUdXG8nehUsRNfgUHello, please remove spam tags asap. Since its ope...
VoidsakenU cant make a serversided anti kick, whatever ai y...