Universal Script 📌
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SAMB OPEN SOURCE

Universal Script 📌
7 months ago
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Description

IMPORTANT ⬇︎ READ: https://pastebin.com/raw/1dfeYExt

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-- INRI - SAB MODDED

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")

local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")

local Colors = {
    bg = Color3.fromRGB(22, 22, 26),
    bgTop = Color3.fromRGB(28, 28, 34),
    bgDark = Color3.fromRGB(16, 16, 20),
    line = Color3.fromRGB(45, 45, 52),
    lineBright = Color3.fromRGB(80, 80, 90),
    text = Color3.fromRGB(200, 200, 210),
    textDim = Color3.fromRGB(140, 140, 150),
    textDark = Color3.fromRGB(100, 100, 110),
    red = Color3.fromRGB(180, 60, 60),
    redHot = Color3.fromRGB(220, 80, 80),
    green = Color3.fromRGB(70, 160, 90),
    greenDim = Color3.fromRGB(50, 120, 70),
    accent = Color3.fromRGB(100, 120, 200),
    disabled = Color3.fromRGB(60, 60, 65),
    notifBg = Color3.fromRGB(30, 30, 35),
    notifBorder = Color3.fromRGB(100, 120, 200)
}

local gui = Instance.new("ScreenGui")
gui.Name = "inri_sab"
gui.ResetOnSpawn = false
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = PlayerGui

local notifFrame = Instance.new("Frame")
notifFrame.Name = "Notification"
notifFrame.Size = UDim2.new(0, 200, 0, 50)
notifFrame.Position = UDim2.new(1, -210, 1, 60)
notifFrame.BackgroundColor3 = Colors.notifBg


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