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Description
This is a script called "Ruby thorn" a weapon from Rainimator minecraft series. i decied that i actually wanna make a weapon (the Ruby thorn is actually from Hypixel lol) Anyways. this weapons feauture - Cool model - 50 damage (You can set your own damage) - Real FE bypass (it is FE to a dummy, i tested it. but it kinda won't work on player)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local SPEAR_NAME = "Ruby thorn"
local DAMAGE = 50
local old = Character:FindFirstChild(SPEAR_NAME)
if old then old:Destroy() end
local spear = Instance.new("Tool")
spear.Name = SPEAR_NAME
spear.RequiresHandle = true
spear.CanBeDropped = false
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(0.4, 7, 0.4)
handle.Material = Enum.Material.Granite
handle.BrickColor = BrickColor.new("Really black")
handle.Color = Color3.fromRGB(60, 0, 0)
handle.Anchored = false
handle.CanCollide = false
handle.TopSurface = Enum.SurfaceType.Smooth
handle.BottomSurface = Enum.SurfaceType.Smooth
handle.Parent = spear
local spike = Instance.new("Part")
spike.Size = Vector3.new(0.3, 1.6, 0.3)
spike.Position = handle.Position + Vector3.new(0, handle.Size.Y/2 + spike.Size.Y/2, 0)
spike.BrickColor = BrickColor.new("Dark stone grey")
spike.Material = Enum.Material.Granite
spike.CanCollide = false
spike.Anchored = false
spike.Parent = spear
local weld1 = Instance.new("WeldConstraint", spike)
weld1.Part0 = spike










No comments, Anyways if yall have any improvement yall wanna make with the code. please do, i'd appreciate it, *just give credits tho*