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Description
Good 👍
--[[ Head/Waist Follow Mouse/Camera Script with Camera Tilt Effect + Death & FirstPerson Handling ]]
wait()
--[Pre-Funcs]:
local Ang = CFrame.Angles
local aSin = math.asin
local aTan = math.atan
--[Constants]:
local Cam = workspace.CurrentCamera
local Plr = game.Players.LocalPlayer
local Mouse = Plr:GetMouse()
local function GetCharacter()
return Plr.Character or Plr.CharacterAdded:Wait()
end
local function Setup()
local Body = GetCharacter()
local Head = Body:WaitForChild("Head")
local Hum = Body:WaitForChild("Humanoid")
local Core = Body:WaitForChild("HumanoidRootPart")
local IsR6 = Hum.RigType.Value == 0
local Trso = IsR6 and Body:WaitForChild("Torso") or Body:WaitForChild("UpperTorso")
local Neck = IsR6 and Trso:WaitForChild("Neck") or Head:WaitForChild("Neck")
local Waist = not IsR6 and Trso:WaitForChild("Waist")
return {
Body = Body, Head = Head, Hum = Hum, Core = Core,
IsR6 = IsR6, Trso = Trso, Neck = Neck, Waist = Waist,
NeckOrgnC0 = Neck.C0,
WaistOrgnC0 = (not IsR6 and Waist and Waist.C0) or nil
}
end
local characterData = Setup()
--[Settings]:
local MseGuide = false









useless script. why would i need my character move head like in GTA?