Universal Script 📌
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Roaring Knight Animation Bundle

Universal Script 📌Uploaded by
6 months ago
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Description

cool animations ykyk

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Edited By: kbau Download


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4
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Number1Salesman1997 5 months ago
Hey gng, what if you added some additional emotes. Like adding the slash, roar, aura farm, and laughing anims
Number1Salesman1997's profile pictureNumber1Salesman1997Hey gng, what if you added some additional emotes....
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i_love_script 5 months ago
@Number1Salesman1997 yes add pls
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mattmattisreallyfat 3 weeks ago
is this fe?
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Flowery 3 weeks ago
Isnt the source code. -- Roaring Knight Script with Motion Blur Trail -- Powered by Animation Hub (kbau) local Players = game:GetService("Players") local StarterGui = game:GetService("StarterGui") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") -- IDs de las animaciones local IDLE_ANIMATION_ID = "rbx*etid://77003893779553" local WALK_ANIMATION_ID = "rbx*etid://70647917361899" local SOUND_ID = "rbx*etid://72750019250769" -- Configuración del motion blur trail local TRAIL_CONFIG = { Lifetime = 0.4, CloneInterval = 0.04, MinSpeed = 3, MaxTrails = 20, BaseTransparency = 0.2, Color = Color3.fromRGB(0, 0, 0) -- Negro } local trails = {} local lastCloneTime = 0 local sound -- Función para crear el sonido local function createSound() if sound then sound:Destroy() end sound = Instance.new("Sound") sound.SoundId = SOUND_ID sound.Volume = 0.5 sound.Looped = true sound.PlaybackSpeed = 0.1 sound.Parent = rootPart sound:Play() end -- Función para eliminar animaciones predeterminadas local function removeDefaultAnimations() for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do track:Stop() track:Destroy() end -- Eliminar animaciones del Animate script local animateScript = character:FindFirstChild("Animate") if animateScript then animateScript:Destroy() end -- Eliminar todas las animaciones cargadas task.wait(0.1) for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do track:Stop() end end -- Crear animaciones personalizadas local idleAnimation And continuation beyond the code?
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