
1.4k Views
Roaring Knight Animation Bundle
Universal Script 📌Uploaded by 6 months ago
Please login to perform these actions:
Description
cool animations ykyk
Comments
4

Offline
Number1Salesman1997 5 months ago
Hey gng, what if you added some additional emotes. Like adding the slash, roar, aura farm, and laughing anims
Number1Salesman1997Hey gng, what if you added some additional emotes....
Offline
i_love_script 5 months ago
@Number1Salesman1997 yes add pls
Offline
mattmattisreallyfat 3 weeks ago
is this fe?
Offline
Flowery 3 weeks ago
Isnt the source code.
-- Roaring Knight Script with Motion Blur Trail
-- Powered by Animation Hub (kbau)
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
-- IDs de las animaciones
local IDLE_ANIMATION_ID = "rbx*etid://77003893779553"
local WALK_ANIMATION_ID = "rbx*etid://70647917361899"
local SOUND_ID = "rbx*etid://72750019250769"
-- Configuración del motion blur trail
local TRAIL_CONFIG = {
Lifetime = 0.4,
CloneInterval = 0.04,
MinSpeed = 3,
MaxTrails = 20,
BaseTransparency = 0.2,
Color = Color3.fromRGB(0, 0, 0) -- Negro
}
local trails = {}
local lastCloneTime = 0
local sound
-- Función para crear el sonido
local function createSound()
if sound then
sound:Destroy()
end
sound = Instance.new("Sound")
sound.SoundId = SOUND_ID
sound.Volume = 0.5
sound.Looped = true
sound.PlaybackSpeed = 0.1
sound.Parent = rootPart
sound:Play()
end
-- Función para eliminar animaciones predeterminadas
local function removeDefaultAnimations()
for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
track:Stop()
track:Destroy()
end
-- Eliminar animaciones del Animate script
local animateScript = character:FindFirstChild("Animate")
if animateScript then
animateScript:Destroy()
end
-- Eliminar todas las animaciones cargadas
task.wait(0.1)
for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
track:Stop()
end
end
-- Crear animaciones personalizadas
local idleAnimation
And continuation beyond the code?
Simple ESP