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Roaring Knight Animation Bundle
Universal Script 馃搶Uploaded by 8 months ago
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Description
cool animations ykyk

cool animations ykyk

Universal Script 馃搶

Script hub

Universal Script 馃搶

Universal Script 馃搶

Universal Script 馃搶
25ms ENV LOGGER
Universal Script 馃搶

Script hub
Hall of Fame #3
Moondiety Script | 17+ supported Games
Universal Script 馃搶
Isnt the source code. -- Roaring Knight Script with Motion Blur Trail -- Powered by Animation Hub (kbau) local Players = game:GetService("Players") local StarterGui = game:GetService("StarterGui") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") -- IDs de las animaciones local IDLE_ANIMATION_ID = "rbx*etid://77003893779553" local WALK_ANIMATION_ID = "rbx*etid://70647917361899" local SOUND_ID = "rbx*etid://72750019250769" -- Configuraci贸n del motion blur trail local TRAIL_CONFIG = { Lifetime = 0.4, CloneInterval = 0.04, MinSpeed = 3, MaxTrails = 20, BaseTransparency = 0.2, Color = Color3.fromRGB(0, 0, 0) -- Negro } local trails = {} local lastCloneTime = 0 local sound -- Funci贸n para crear el sonido local function createSound() if sound then sound:Destroy() end sound = Instance.new("Sound") sound.SoundId = SOUND_ID sound.Volume = 0.5 sound.Looped = true sound.PlaybackSpeed = 0.1 sound.Parent = rootPart sound:Play() end -- Funci贸n para eliminar animaciones predeterminadas local function removeDefaultAnimations() for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do track:Stop() track:Destroy() end -- Eliminar animaciones del Animate script local animateScript = character:FindFirstChild("Animate") if animateScript then animateScript:Destroy() end -- Eliminar todas las animaciones cargadas task.wait(0.1) for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do track:Stop() end end -- Crear animaciones personalizadas local idleAnimation And continuation beyond the code?
is this fe?
Hey gng, what if you added some additional emotes. Like adding the slash, roar, aura farm, and laughing anims
@Number1Salesman1997 yes add pls