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Reach Universal Script
Universal Script π
indonesiangamer777Published 10
2 years ago
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Description
You can adjust the hitbox Example: 100,100,100 X Y Z
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Reach = Instance.new("TextButton")
local SizeInput = Instance.new("TextBox")
local ApplyButton = Instance.new("TextButton")
-- Variables for hitbox size
local hitboxSize = Vector3.new(100, 100, 100)
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(75, 75, 75)
Frame.BorderColor3 = Color3.fromRGB(75, 75, 75)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.0809101239, 0, 0.203790441, 0)
Frame.Size = UDim2.new(0, 250, 0, 200) -- Adjusted height to fit all elements
Frame.Active = true
Frame.Draggable = true
Reach.Name = "Reach"
Reach.Parent = Frame
Reach.BackgroundColor3 = Color3.fromRGB(71, 71, 71)
Reach.BorderSizePixel = 0
Reach.Position = UDim2.new(0, 0, 0, 0)
Reach.Size = UDim2.new(0, 250, 0, 38)
Reach.Font = Enum.Font.GothamBlack
Reach.Text = "Reach"
Reach.TextColor3 = Color3.fromRGB(255, 255, 255)
Reach.TextSize = 14.000
SizeInput.Name = "SizeInput"
SizeInput.Parent = Frame
SizeInput.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
SizeInput.BorderSizePixel = 0
SizeInput.Position = UDim2.new(0, 0, 0.2, 0) -- Positioned below the "Reach" button
SizeInput.Size = UDim2.new(0, 250, 0, 30)
SizeInput.Font = Enum.Font.Gotham
SizeInput.PlaceholderText = "Enter size as X,Y,Z"









Am high af and read the title "Roach Universal Script" with that thumbnailπ
YO THERES A ROACH!